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latency and player actions in online games - Department of
design, most online games have low bit-rate requirements, sending frequent but .... 200. 100. Figure 2. Player performance versus latency for individual actions.

Massivizing Multi-Player Online Games on Clouds - Distributed
and traditional real-time games, 2) designing and implementing a cost-efficient and ... player online games using cloud computing technology. Addressing the ...

Player Dynamics in Massively Multiplayer Online Games
online games, focusing on the first-person-shooter (FPS) game Counter-Strike. While some ... building multiplayer games as distributed systems [2, 9, 16]. Thus ...

On Latency and Player Actions in Online Games - CiteSeerX
Jul 8, 2006 ... variety of online games and in the support provided for online players. ..... example, in first person shooter (FPS)2 games the two most common ...

Covert Channels in Multiplayer First Person Shooter Online Games
focused on board games [2], [3]. We propose a novel covert channel between players in mul- tiplayer first person shooter (FPS) online games. Modern FPS.

Cheat-Proof Playout for Centralized and Distributed Online Games
Online, real-time, strategy games [1], first-person shoot- .... 2. Centralized-control client-server. When an interaction occurs, multiple players' decisions must be.

Latency Can Kill: Precision and Deadline in Online Games
Feb 22, 2010 ... ingly, online games have seen an equivalent growth in the variety of game ..... ( FPS)2 games the two most common types of player actions are.

Online Game Player Personality and Real-life Need Fulfillment
2, No. 2, December 2009. Online Game Player Personality and Real-life Need ... how players know and choose online games (Teng, Lo, & Wang, 2007).

The social side of gaming - Parc
Nov 6, 2004 ... multiplayer online games (MMORPG), a recent and successful ... analyze player- to-player interactions in two locations in the game .... 2. Some Background on SWG. Star Wars Galaxies (SWG) was, at the time of our study, the ...

Keeping Bots out of Online Games
First-Person Shooters (FPS), Massively Multiplayer Online ... for use in a wide variety of online games, from card and board games to “shoot'em ups.” 2. MODEL .

Cheating in Online Games - Norsk Regnesentral
Publicly known cheats for some selected online games has been surveyed. ..... he could not possible see at the same time with only one online player profile. 2.

Q-learning in Two-Player Two-Action Games - TEAMCORE
learning's indirect control of behavior via estimates of value contributes to its beneficial performance in general-sum 2- player games like the Prisoner's Dilemma ...

Crowdsourcing HRI Through Online Multiplayer Games
eration that leverages online games as a means of collecting large-scale ... duction of the task in a two-player online game called Mars .... MDS robot, Figure 2).

Multiplayer online games as educational tools: Facing new
2. A literature review on games. There is a significant body of research ... player Online Role-Playing Games (MMORPGs) appeal to a broad age range (Mage ...

Humphreys_Overlapping Rule Sets in Online Games - UCI Law
Jul 14, 2012 ... online games (MMOGs), not only from the existence of game platforms ..... on Player and User Experience, 2 J. VIRTUAL WORLDS RES.

OpenConflict: Preventing Real Time Map Hacks in Online Games
the fog of war in online real-time strategy games by snooping on the memory used ... most popular category, first person shooters, only accounts for 10.1% of the ... certain parts of the map are visible at any moment (Figure 2). Areas of the map ...

Trust Enforcement in Peer-to-peer Massive Multi-player Online Games
computing is P2P Massive Multi-user Online Games, where cheating by players .... PLAYER. Army: 12 T-5 tanks. 10 fighters. 10k. Move: 2 tanks north south.

Chap. 1 Game Genres
Page 2 ... To distinguish amonsgt several types or genres of games ... games; platform games; fighting games; first-person shooter games; real-time ... role playing games; massively multiplayer online games; stealth games; survival horror.

Cascading Impact of Lag on Quality of Experience in Cooperative
primary causes of player frustration in online games is lag, or delay in .... 2) Enjoyment: Enjoyment is a metric of a player's feelings of happiness during a match.

Covert Channels in Multiplayer First Person Shooter - CiteSeerX
focused on board games [2], [3]. We propose a novel covert channel between players in mul- tiplayer first person shooter (FPS) online games. Modern FPS.

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